In this episode of “How Do You Say That?!” Mark Collins joins Sam and Mark to talk about the different ways a wizard can be portrayed, whether sensual is always the way, and how characters you’ve portrayed before can be a great starting point.
How Do You Say That?! with Mars Lipowski
In this episode of “How Do You Say That?!” Mars Lipowski joins Sam and Mark to talk about how to spice up very dry corporate scripts, bringing out the evil and why that’s so much fun, plus a shiny floor gameshow host and a mum at the schoolgates feature in the Wildcard section.
How Do You Say That?! with Debs Wardle
In this episode of “How Do You Say That?!”, writer and voice actor Debs Wardle joins Sam and Mark to talk about turning over your own characters to other voice actors, how to create exertion noises, and embodying the undead!
How Do You Say That?! with Scott Tunnix
In this episode of “How Do You Say That?!” Scott Tunnix joins Sam and Mark to talk about video game characters, creating lighter corporate reads, being trapped in a small space and a spot of road rage!
How Do You Say That?! with Mike Cooper
In this one year anniversary episode of “How Do You Say That?!” Mike Cooper joins Sam and Mark to talk about creating characters for inanimate objects,wildlife documentaries, and nipples!
How Do You Say That?! Tips & Tricks Special!
In this special New Year episode of “How Do You Say That?!” Sam and Mark look back at some of great advice shared by their guests during the past year.
How Do You Say That?! Wildcards Special
In this festive special episode of “How Do You Say That?!” Sam and Mark look back at some of their favourite Wildcards of the past year!
How Do You Say That?! with Richard Savage
In this episode of “How Do You Say That?!” Richard Savage joins Sam and Mark to talk about creating the Wildcard Generator, playing a character who’s out of vision, and bringing a dry script to life by humanising it.
How Do You Say That?! with Ramesh Mahtani
In this episode of “How Do You Say That?!” Ramesh Mahtani joins Sam and Mark to talk about how much sell needs to go into telephony messaging, and rising levels of panic when your character comes face to face with a huge monster.








